Outlaw Run & Gun League
HAMMER DOWN RANGE
RIFLE / PISTOL
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Things you will need for pistol
- The firearm of your choice
- At least 2 or more magazines
- Magazine holster or pockets
- Gun holster
- 50 – 100 rounds of your chosen caliber or more
Things you will need for rifle
- Rifle with 16″ barrel or rifle with SBR stamp (rifle must be able to be shouldered legally, no pistol braces)
- Magazine holster or pockets.
- At lease 2 magazines.
- 50 – 100 rounds of your chosen caliber or more.
- Acceptable pistol calibers are 9mm and up. (no magnums)
- Acceptable rifle calibers 9mm up to 308 (non pistol calibers not permitted on any stage with steel, check event results for up coming stages.)
- minor is all rifle calibers, 9mm, and 38 special( score zone point values are A=5, B=3, C=3, D=1)
- major is 45 ACP, and 40 S&W (score zone point values are A=5, B=4, C=4, D=2)
- Carry Optics
- Pistol Caliber Carbine / Rifle
What to expect
- Every Thursday.
- Signups start at 6:00 pm.
- First 5 people signed up will help set the course up
- Safety and course briefing will be gone over periodically as people arrive.
- Shooting will begin as soon as course is set up and continue until 9:00 pm.
- Every shooter will get two runs on the course.
$10 for 2 runs or 2 stages (depends on setup)
If you would like to participate in a additional 2 runs entry is an additional $10
There are many basic safety and match competition rules, but the primary safety rules are listed below. Remember, safety must be YOUR first concern as we are competing with real guns and ammo and when done in an unsafe manner can cause serious injury or worse. So for that reason a safety infraction carries the very harsh penalty of “disqualification,” or match DQ. This means you must put your gun away and will not be allowed to continue the competition. For egregious infractions, you may be asked not to return.
180 Degree rule: Allowing the muzzle of your gun to break the 180-degree plane (an imaginary plane based on a line straight down the middle of the range/stage and 90 degrees perpendicular in either direction, left or right, as viewed by the shooter) failure to comply results in a match disqualification.
Finger in trigger guard while loading, reloading, moving with a loaded firearm (and NOT engaging targets). During many courses of fire, you will be required to move or reload between different shooting positions with a loaded weapon. New shooters are encouraged to walk first and focus more on accuracy (and safety!) than speed, but you may run if you can safely do so. One of the primary safety rules for this situation is that your trigger finger must be well clear of (and visible to the R.O.) the trigger guard. If he sees that you have your finger inside of the trigger guard he may (but is not required to) shout a warning of “finger” or “trigger.” If you fail to comply with a safety rule you will be stopped and disqualified from the match.
Sweeping: Sweeping is when you allow the muzzle of your loaded gun to point towards any part of your body (hand, leg, foot). Obviously, this would be a match DQ.
Accidental Discharge: Basically, means that you allowed the gun to fire in an unsafe manner or direction. Usually associated with the gun going off while drawing or reloading or a round that is fired outside of the boundaries of the range or a round fired while you were not actually purposely engaging a target.
Handling of a firearm: Again, you may NOT handle your firearm at anytime unless under the direct supervision of an R.O. or in a safety area.
Scoring a course: Each target has a possible 10 points, you may put as many rounds on a target as you want or until you have the hit score you desire. The score from a target is the highest 2 point value shots. It is important that you have at least 2 shot on target. If you only have 1 shot on target the second is counted as a miss or commonly referred to as a “mike”. a mike is -10 points so a target that has no shots on it is -20 points this will kill your score and standings. You want a balance of speed and accuracy
Math behind scoring: points / time=HF(hit factor), your HF / the highest HF=the percentage of total points in the sage that you get, your % * the total stage points gives you your stage score.
For further information and complete rules check out the official USPSA hand book at (HERE), this is not a USPSA event but using a USPSA format so we use most rules and or procedures as so many are already familiar with them.