Loading...
Events 2017-10-25T21:38:51+00:00

Gun and Run League

HAMMER DOWN RANGE

RIFLE / PISTOL
OPEN LEAGUE

Click here to see our youtube channel for videos.

Things you will need for pistol

  • The firearm of your choice
  • At least 2 or more magazines
  • Magazine holster or pockets
  • Gun holster
  • 50 – 100 rounds of your chosen caliber or more

Things you will need for rifle

  • Rifle with 16″ barrel or rifle with SBR stamp (rifle must be able to be shouldered legally, no pistol braces)
  • Rifle sling
  • Magazine holster or pockets.
  • At lease 2 magazines.
  • 50 – 100 rounds of your chosen caliber or more.

Caliber restrictions

  • Acceptable pistol calibers are 9mm and up. (no magnums)
  • Acceptable rifle calibers 9mm up to 308

power factors

  • minor is all rifle calibers, 9mm, and 38 special( score zone point values are A=5, B=3, C=3, D=1)
  • major is 45 ACP, and 40 S&W (score zone point values are A=5, B=4, C=4, D=2)

League Divisions

  • Pistol
  • Rifle
  • Non-compete (for those that are just in it for fun and not for prizing)

What to expect

  • Every Wednesday and Thursday.
  • The safety and course briefing will start at 6:30 pm.
  • Shooting will begin at 7:00 pm and continue until 9:00 pm.
  • Every shooter will get two runs  on the course.

Pricing

Leagues are 4 week sets

If paying up front the cost for all four weeks is $40, breaks down to $10 per event.

If paying by the event the cost is $20 for a total of $80 at the end of the 4 weeks

Participants will also be given a 5% discount on magazines, holsters, and ammo (discounts do not stack for members)

Prizing

one of the fallowing prizes will be given to the winner of each week

  • 1 1hr range pass
  • a gift card valued at $10-$20

Rules

There are many basic safety and match competition rules, but the primary safety rules are listed below.  Remember, safety must be YOUR first concern as we are competing with real guns and ammo and when done in an unsafe manner can cause serious injury or worse.  So for that reason a safety infraction carries the very harsh penalty of “disqualification,” or match DQ.  This means you must put your gun away and will not be allowed to continue the competition.  For egregious infractions, you may be asked not to return.

180 Degree rule: Allowing the muzzle of your gun to break the 180-degree plane (an imaginary plane based on a line straight down the middle of the range/stage and 90 degrees perpendicular in either direction, left or right, as viewed by the shooter) failure to comply results in a match disqualification.

Finger in trigger guard while loading, reloading, moving with a loaded firearm (and NOT engaging targets).  During many courses of fire, you will be required to move or reload between different shooting positions with a loaded weapon.  New shooters are encouraged to walk first and focus more on accuracy (and safety!) than speed, but you may run if you can safely do so.  One of the primary safety rules for this situation is that your trigger finger must be well clear of (and visible to the R.O.) the trigger guard.  If he sees that you have your finger inside of the trigger guard he may (but is not required to) shout a warning of “finger” or “trigger.”  If you fail to comply with a safety rule you will be stopped and disqualified from the match.

Sweeping: Sweeping is when you allow the muzzle of your loaded gun to point towards any part of your body (hand, leg, foot).  Obviously, this would be a match DQ.

Accidental Discharge: Basically, means that you allowed the gun to fire in an unsafe manner or direction.  Usually associated with the gun going off while drawing or reloading or a round that is fired outside of the boundaries of the range or a round fired while you were not actually purposely engaging a target.

Handling of a firearm: Again, you may NOT handle your firearm at anytime unless under the direct supervision of an R.O. or in a safety area.

Scoring a course: Each target has a possible 10 points, you may put as many rounds on a target as you want or until you have the hit score you desire. The score from a target is the highest 2 point value shots. It is important that you have at least 2 shot on target. If you only have 1 shot on target the second is counted as a miss or commonly referred to as a “mike”. a mike is -10 points so a target that has no shots on it is -20 points this will kill your score and standings. You want a balance of speed and accuracy

Math behind scoring:  points / time=HF(hit factor),  your HF /  the highest HF=the percentage of total points in the sage that you get, your % * the total stage points gives you your stage score.

For further information and complete rules check out the official USPSA hand book at (HERE), this is not a USPSA event but using a USPSA format so we use most rules and or procedures as so many are already familiar with them.

22 RIMFIRE CHALLENGE

HAMMER DOWN RANGE

RIFLE / PISTOL
OPEN CLASS

Things you will need

A .22LR semi auto magazine fed pistol or rifle
2 magazines for your chosen firearm (no more than 10 rounds can be loaded)
150 rounds of .22lr
Open gun division (all gun modifications are ok)

Caliber restrictions

.22LR only

What to expect

Each stage consists of 5 to 7 targets that are shot 4 times, 1 plate will be designate the stop plat. Each of the standard targets must be hit at least once before hitting the stop plate, and the time stops when the stop plate is hit.
Participants may fire as many rounds as they deem necessary or until the firearm is empty.
The worst time on each stage will be thrown out, and the total of the 3 remaining times will be the participants score.
Each missed target will get a 2 second penalty.
Failure to finish the course of fire during a string or not hitting the stop plate results in a 30 second penalty time for that string.
The maximum score for any string is 30 seconds, no matter how many misses or penalties may have been accrued during the string.

There will be a total of 4 stages.
First shots will be at 12:00pm and run till the last competitor is done.

Pricing

The pricing for this full day event is $9.99 per person

Rules

There are many basic safety and match competition rules, but the primary safety rules are listed below.  Remember, safety must be YOUR first concern as we are competing with real guns and ammo and when done in an unsafe manner can cause serious injury or worse.  So for that reason a safety infraction carries the very harsh penalty of “disqualification,” or match DQ.  This means you must put your gun away and will not be allowed to continue the competition.  For egregious infractions, you may be asked not to return.

180 Degree rule: Allowing the muzzle of your gun to break the 180-degree plane (an imaginary plane based on a line straight down the middle of the range/stage and 90 degrees perpendicular in either direction, left or right, as viewed by the shooter) failure to comply results in a match disqualification.

Finger in trigger: guard while loading, reloading, moving with a loaded firearm (and NOT engaging targets).  During many courses of fire, you will be required to move or reload between different shooting positions with a loaded weapon.  New shooters are encouraged to walk first and focus more on accuracy (and safety!) than speed, but you may run if you can safely do so.  One of the primary safety rules for this situation is that your trigger finger must be well clear of (and visible to the R.O.) the trigger guard.  If he sees that you have your finger inside of the trigger guard he may (but is not required to) shout a warning of “finger” or “trigger.”  If you fail to comply with a safety rule you will be stopped and disqualified from the match.

Sweeping: Sweeping is when you allow the muzzle of your loaded gun to point towards any part of your body (hand, leg, foot).  Obviously, this would be a match DQ.

Accidental Discharge: Basically, means that you allowed the gun to fire in an unsafe manner or direction.  Usually associated with the gun going off while drawing or reloading or a round that is fired outside of the boundaries of the range or a round fired while you were not actually purposely engaging a target.

Handling of a firearm: Again, you may NOT handle your firearm at anytime unless under the direct supervision of an R.O. or in a safety area.

For further information and complete rules check out the official NSSF Rimfire challenge hand book at (HERE), this is not a NSSF event but using a NSSF format so we use most rules and or procedures as so many are already familiar with them.

CIN-CITY GLOSHOOT

HAMMER DOWN RANGE

CIN-CITY GLOSHOOT

Are you looking to break away from the normal practice? Maybe looking for something for you and the kids to do, or just want to try something new. Well we have something in store for you. Our CIN-City GLOSHOOT transforms your typical in a stall shooting experience into something totally different. For this event we turn off the lights and turn on the UV BLACK LIGHTS giving our special UV reactive targets a glowing effect. Do you have Night Sights or Fiber optic sights? It turns out that the UV Black Lights both enhance and super charges them for long after you leave the range.

COSTS:

1) Targets are 2.50$
2) Lane free to HDR membership holder themselves, thus only needing to purchase your targets and extra shooter(s) where applicable.
3) Walk-in welcome you just need to purchase lane time and targets.

FREE SIGHT INSTALL

With the purchase of any NIGHT SIGHTS or Fiber optic sights during the GloShoot, will include a voucher for a FREE sight install for your new SIGHTS. Only valid with event participation.

  • This event is to shoot under black light.
  • Sight installs can only be done that day if before 6pm.
  • Voucher good for 60 days.
  • Come in and try your ZOMBIE killing skills!

HAMMER DOWN POKER SHOOT

What to expect

    • 5 Rounds of ammo will be provided. (HDR will pre-load each magazine.)
    • Target will be sent down range by HDR personnel and will not be retrieved until all 5 rounds have been shot.
    • Each shooter will have only ONE minute to shoot all 5 rounds at the target.
    • Shooter will receive their results at the end of their number of purchased targets.
    • BEST FIRST HAND WINS AND WILL BE REVEALED AT MONTH END.
    • You must be 21 years of age and able to pass a background check to claim your prize.

PRIZE

A new gun will be announced every month that the poker shoot takes place.

COST

Each month the cost will vary depending on firearm. Both the firearm and price per entry will be announced on the first day of each month.

HAMMER DOWN IDPA

What is IDPA

The International Defensive Pistol Association (IDPA) is the governing body of a shooting sport that simulates self-defense scenarios and real life encounters. It was founded in 1996 as a response to the desires of shooters worldwide. The organization now boasts membership of more than 20,000, including members in 50 foreign countries.

One of the unique facets of this sport is that it is geared toward the new or average shooter, yet is fun, challenging and rewarding for the experienced shooter. The founders developed the sport so that practical gear and practical guns may be used competitively. An interested person can spend a minimal amount on equipment and still be competitive.

The main goal is to test the skill and ability of the individual, not equipment or gamesmanship. “Competition only” equipment is not permitted in this sport.

What to expect

Join us for IDPA, safety briefing starts at 5:30 PM first shots will be around 6 PM on every First and Third Tuesday of every month.

Every shooter is required to go through the safety briefing.

These events are open to new and experienced shooters and is a great way to gain experience and test your shooting skills.

Click here to see our youtube channel for videos.
Click here For the official IDPA website.
Click here for match signups just scroll down the list to find the match that you are signing up for.

Requirements:

  • Firearm
  • Holsters
  • Concealment garb
  • 100 Rounds

COST

The cost per event is $20

For any questions or more info  please email Tom at Thomasmwoolery@gmail.com